#pragma once
class CSprite;

#define MAXSPRITES 20

class CGame
{
public:
	CGame(void);
	~CGame(void);

	void DoFrame();
	void AddSprite(CSprite * pSprite_);


private:
	CSprite * m_pSprites[MAXSPRITES];
	int m_iSpritesLoaded;
};

